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Obil Que
Star Explorers Reckoning Star Alliance
186
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Posted - 2014.11.11 16:19:32 -
[1] - Quote
Random is good
Sleeper officers ala burner rats is a great idea but should be something that can occur in any class wormhole from completion of any site. It could promote more PvP-like fits for PvE runners and would all around be a nice addition to PvE. Make them drop loot like a much higher level sleeper. The chances of you getting and introducing new "sleeper faction" modules is probably highly unlikely (no offense) so concentrate on standard, but increased loot drops. This could be extended to all PvE sites and even ore/gas anoms.
Add potential "respawns" to ore and gas anomalies and randomize the timer. The static 20 minute(ish) timer means the site is a known quantity and once cleared, is safe for endless harvesting.
Anything that you can come up with to make PvE scale with the people involved would go a long way to improving the quality of PvE efforts. It is not an easy nut to crack. I don't like escalations as the answer as it often simply draws a line in the sand to say "bring this many people for optimal farming". Anything less than that is locked out.
I'd like to see something more adaptive. Warp in two players? One segment of each wave randomly doubles in quantity. Warp in a ship using remote reps? A wave of random neut sleepers possibly spawns which focus on logistics using ships. Once you start to layer these things up, warping in 4 players with remote reps could result in a significant increase in targets, DPS, and difficulty without the static "do this, get that" play of the typical escalation. Maybe this is outside the realm of the existing tools but I think pushing towards that type of semi-random changes to sites resulting in increased loot drops/targets would go a long way to making PvE more interesting. |

Obil Que
Star Explorers Reckoning Star Alliance
186
|
Posted - 2014.11.11 16:45:11 -
[2] - Quote
Ghenghis Kralj wrote:Obil Que wrote:Random is good Anything that you can come up with to make PvE scale with the people involved would go a long way to improving the quality of PvE efforts. It is not an easy nut to crack. I don't like escalations as the answer as it often simply draws a line in the sand to say "bring this many people for optimal farming". Anything less than that is locked out.
only thing i don't like about that is that it breaks the natural barrier for mega corps/alliances in wh space. I like that it's hard for larger organizations to live off of their home. It provides an additional incentive for smaller corps to form and live outside of those structures.
An upper cap on the "random" wouldn't be hard to do. The current escalation mechanic proposed favors larger organizations that can easily field 6 or more pilots. I'm looking at it from the side of a group that perhaps normally runs with 2-4 people and hoping there is a way to incorporate added value while not making it just a static escalation mechanic. |

Obil Que
Star Explorers Reckoning Star Alliance
186
|
Posted - 2014.11.11 18:32:08 -
[3] - Quote
corbexx wrote:Obil Que wrote:Random is good
The chances of you getting and introducing new "sleeper faction" modules is probably highly unlikely you say this but in the recent dev blog there is new weapons coming out.
I think what CCP wants to do, they do I think proposing new modules as part of a PvE fix/enhancement/etc is less likely to occur and I would fear that any proposal that relies upon "new items" at it's core would then be looked on less favorably than simply extending existing items. New items have significant ripple effects in their application and thus require much more work to introduce vs. just dropping "stuff"
Truth is, when talking about worth, I don't care if a green item drops or a blue loot, just that it has value.
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